"Psychoanalytically, it is impossible for a person not to interact with an object that engages one or more senses. Sensory interaction with any object presupposes bringing conscious, preconscious, and subconscious to that object. If it takes the invention of so-called cyberspace to find out you are interacting with an (art) object, you are in deep shit." Jeanne Randolph, via EBR
interactive
Labels: interaction, interactivity, sensory
urban sketches
"A hidden camera records the space and its inhabitants the mirror like screen becoming the visual palette for an altered version of the captured reality. The volume of people, their movements and their spatial relationships generate the 'treatment' of the final piece. Watch yourself literally melt into the crowd, before bursting into fire and cruising down the street aflame."
Labels: interaction, locative media, subject
narrative
"Jesper Juul describes computer games as a two-layer composition of material and program in which the latter gives a meaningful structure to the game's objects (texts, graphics, sounds, and so forth). This model corresponds to Lev Manovich's description of the database as "a new way to structure our experience of ourselves and our world," and therefore as the contemporary counterpart to the traditional form of narration."
"An attempt to spatialize narration can be found in synchronized multi-stream dramas that offer the viewer two or more corresponding linear programs to jump between. On 1 January 2000, seven Danish TV stations co-broadcasted the D-Dag project set up by the "Dogme 95" initiators Thomas Vinterberg, Lars von Trier, Soren Kragh-Jacobsen and Kristian Levring. On the preceding eve of the new millennium, the four directors shot four connected real-time films that were then shown synchronously on four different channels. The fifth channel showed the first four films in split-screen format, while the sixth and seventh broadcasted the behind-the-scenes communication among directors and actors. The passive viewer became user and with the familiar remote control could edit his own film."
http://www.keyframe.org/txt/interact/#fn
Labels: cinema, data, interaction, narrative