"Drawing with chalk and the aid of a GPS receiver, Pete Gomes outlines shadows, persons, trash bags, etc.; marks territories and defines borders for things both temporary and permanent. All while dutifully chalking latitude and longitude. In these often large scale and impermanent drawings, he points to the variable nature of position over time, unseen power structures and the arbitrary relationship between the physical world and the coordinate system." Bleecker, Knowlton
here here here
Labels: locative media, pervasive urban gaming
loca lab
"In the inverted logic of the post-Orwellian city, Loca agents, software and human, decrypt the hertzian passages of its own inhabitants. For better or for worse?" - Steve Dietz, Artistic Director, ZeroOne, via localab
Labels: locative media, pervasive urban gaming, surveillance
click opera
"So I watched the Hide and Seek Festival documentary, which is an introduction to this thing we're going to call PUG, or pervasive urban gaming. What is PUG? According to the Sandpit site, "pervasive games transform the city into a playground, make your heart race, change the way you see the world, get you playing nicely with others". imomus, click opera (image:cliostraat)
Labels: pervasive urban gaming, play, situationist