"The notion of the interface becomes very important for example in the science of cybernetics, for it is the place where flesh meets metal or, in the case of systems theory, the interface is the place where information moves from one entity to another, from one node to another within the system. " Alexander Galloway, The Unworkable Interface
the unworkable interface
Labels: cybernetics, interface, play
urban play
"The Stadtlounge's red surfacing flows over benches, tables, and art objects throughout the Bleicheli. (A playground-style surface is used in pedestrian areas, while car routes are paved in bright red asphalt.)" St Gallen Visitors...
Labels: play, situationist, urban playground
click opera
"So I watched the Hide and Seek Festival documentary, which is an introduction to this thing we're going to call PUG, or pervasive urban gaming. What is PUG? According to the Sandpit site, "pervasive games transform the city into a playground, make your heart race, change the way you see the world, get you playing nicely with others". imomus, click opera (image:cliostraat)
Labels: pervasive urban gaming, play, situationist
big shadow
"Shadows of the participants movements are projected upon a massive wall of a building, 7-stories high. When participants perform particular actions such as raising their arms over their heads, a giant dragon shadow appears out of the participants' shadows."
Labels: advertising, interactive, play, public space
buildering
trucold
"TRUCOLD is a video work shot at night on the streets of London and - during a heavy fog - in Karlsruhe in Germany. The work comes out of Blast Theory's interest in physical displacement, amnesia and time travel and ties directly into other urban projects Can You See Me Now? and Uncle Roy All Around You, focusing in on the city at night and the gaps between what is real and what is fictional. The group are interested in the power of the viewer or participant to fictionalise their surroundings and to experience things which are not really there. Lengthy shots with a fixed camera unveil the passage of time on the landscape. By partially erasing the ephemeral passage of traffic and people, the video presents the urban fabric as monolithic, expansive and subject to minute shifts that might otherwise pass unmarked. While superficially absent people are in fact constantly present on the margins: a running man appears as blur, another is briefly reflected in a marble column."
Labels: game, locative media, play
