achim wollscheid
Apo33
coincidence engines
Labels: sound art
tessel
"The installation is constituted of a suspended and articulated topography of 4 x 2 m, subdivided into forty triangular mirrors. Twelve triangles are fitted with motors and eight triangles are equipped with audio transducers, which transform the surface into a dynamic sonic space. A dialogue between space and sound is created as the surface slowly modifies its shape, our perception of it altered through continuously changing light and sound reflection." d Letellier via LAb au
Labels: architecture, kinetic, sound art
nine bells
field studies
Labels: audio, soundscapes
the political economy of music
Arsenij Avraamov
Labels: composer, sonification, sound
temporary personal urbanisms
hide and seek
Labels: pervasive games
blinkenlights
Labels: games, locative media
soundwalk
Labels: audio, locative media, soundwalk
betaville
Labels: particiatory urbanism, urban informatics
urban informatics
Labels: urban informatics
louisiana walk
Labels: locative, soundscapes, soundwalk
Max Neuhaus
Labels: locative, soundscapes
aether9
loca lab
Labels: locative media
walkspace
Labels: locative media
the silence
Thrift _ Beyond Mediation
Beyond Mediation: Three Material Registers and their Consequences
"Though it is true that the surfaces of materiality are being changed in line with the interests of the powerful, I hope to have shown... that what is actually emerging is something much less direct and much more nuanced, a materiality which still retains spaces for contingency, complexity, and a sense of wonder." three material registers, p249
Labels: Nigel Thrift
field works
Labels: locative media, video art
digital street corner
Labels: interface, locative media
hyperhabitat
"Just like a digital network is made of nodes and connections, Guallart's model is a large-scale attempt to have all the elements of the physical world communicate with each other. The house functions as a small ecosystem, where each object is a piece of a widely distributed intelligence, able to interact with the others. Architecture becomes the interface that enables us to inhabit the world." Regine, WeMakeMoneyNotArt
Labels: mediascapes, ubicomp
spatial information structures
"The impact of new information technologies on living space is explored here. We will construct real-scale prototypes in order to experiment with the integration of communication technologies into the physical spaces of the domestic environment by means of new interfaces using advanced data networks, integrating information into everyday life and approaching the construction of new spatial and information structures through the optimum combination of intelligent logic and physical form." Metàpolis / MIT Media Lab / Fundació Politècnica de Catalunya / Escola Elisava / I2Cat.
Labels: architecture, mediascapes, prototype
place blogger
"Placeblogger is a site where you can search for local sources of news, information, and community near where you live, work and travel." placeblogger.com
Labels: locative media
place and memory
"The Place + Memory Project is recreating those places from our past that made their mark on us–but no longer exist." placeandmemory.org
Labels: locative media, memory
networked cultures
Labels: locative media, network society
tactical media
"Tactical media plays with “the ambiguity of more or less isolated groups or individuals, caught in the liberal-democratic consensus, working outside the safety of the Party or Movement, in a multi-disciplinary environment full of mixed backgrounds and expectations.” It is also “about the art of getting access, hacking the power and disappearing at the right moment.” While “tactical media are opposition channels, finding their way to break out of the subcultural ghetto” it is also “a deliberately slippery term, a tool for creating ‘temporary consensus zones’ based on unexpected alliances." McKenzie Wark, Realtime Arts
Labels: locative media, tactical media
sense of direction
"...Birds rely on the location of the sunset to deter-mine which way to fly. To maintain that heading throughout the night, they sense the Earth's magnetic field, just like a pilot uses a compass at night or in bad weather. "It is the simplest and most foolproof orientation mech-anism we can imagine," Wikelski said." by Steven Schultz
Labels: location, magnetic field
wayfinding
"The ideal wayfinding system dissolves into behaviour. It requires no inputs, and automatically knows our location and destination. Its feedback to us can take the form of subtle visual, audible or tactile cues – highlighting the path ahead on some display, or even providing a gentle tap on the shoulder when we move in the wrong direction." Johnny Holland.org
Labels: locative media
pachube
"Pachube is a web service available at http://www.pachube.com that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Pachube is a convenient, secure & scalable platform that helps you connect to & build the 'internet of things'." uh@pachube
Labels: augmented reality, environmental markup, sensors
pervasive information systems
"... digital activity is a layer in interface with the city. It’s not a separate virtual space, as some seem to think, but it’s augmenting our physical space. As he points out, we’re hardly going to change or destroy all these existing buildings and spaces anytime soon – urban form just doesn’t change that quickly, but the profound changes in the way cities feel and function may be in this internet-enabled informational layer." Dan Hill, City of Sound (Carlo Ratti Associati)
street theater
"NIGHT LIGHTS... pioneers the concept of a drive in stage... Drama by founder of Teatro Patologico portrays a precarious liaison between a female University professor and a male ex-convict in an urban street. Audience will view the live action from parked cars, listening with headsets." teatropatalogico.org
Labels: street art, street theater, theater
free visible network
"The Free Network Visible Network project, propose to make visible the interchanged information between computers of a wireless network connected to Internet. The main objective is to ask for the free access to the net and at the same time to make actions in the urban landscape as a way to create new meanings in the public domain. Our intention is to contribute to the re-definition and re-vitalization of the concept of public space through the creation of visible connectivity networks that mix the physical public space with the digital public space." lalalab.org
Labels: network, public space
the unworkable interface
"The notion of the interface becomes very important for example in the science of cybernetics, for it is the place where flesh meets metal or, in the case of systems theory, the interface is the place where information moves from one entity to another, from one node to another within the system. " Alexander Galloway, The Unworkable Interface
Labels: cybernetics, interface, play
cybernetic future
"Beesley is more concerned with modeling organic systems of behavior—processes of “communication and control,” to borrow a phrase from the cyberneticists of the 1940s and 50s.... This work is not meant merely to be looked at, but rather to act directly on the human occupant, evoking instinctive emotional responses." Joseph Clarke
Labels: cybernetics, interactive art, surrealism
anthony mcall
"In these works, the artist sought to deconstruct cinema by reducing film to its principle components of time and light and removing the screen entirely as the prescribed surface for projection. The works also shift the relationship of the audience to film, as viewers become participants, their bodies intersecting and modifying the transitory forms." Serpentine Gallery
jenny everywhere
"Jenny Everywhere is described both as existing in every reality and being able to shift between realities. This gives the character the ability to be inserted into the continuity of any existing or new work, such as various comics or webcomics. The concept may also be extended to other media as well." wiki
Labels: hybrid reality, open source
Corpus Extremus
"Stelarc’s video is one the more grisly highlights of “Corpus Extremus (LIFE+),” an exhibit about the wonders and horrors of “PostNatural History,” and the ways in which technology is blurring the traditional notions of life, death and identity." Dennis Overbye, nytimes
www.exitart.org/corpusextremus
Labels: biotech, identity, science fiction
hyperlocal
“Our democracy is based upon geography, and we believe local information is such a core need for our democracy to survive.” Gary Kebbel, Knight Foundation
Labels: hyperlocal, locative media
relational effects
"Proponents of Actor Network Theory (ANT) such as John Law (2002) and geographers such as Nigel Thrift (1996) have long argued that there are two basic approaches to space. One sees space as a container pre-existing the entities within it, and can be recognised as the projection familiar to Euclid, Descartes and what - for lack of a better word - could be termed as "the common sense opinion". Space here plays the role of a referential context - each entity within it is a priori defined byits reference to the spatial context - serving as an absolute determinant of the relations performed within. In other words,space is viewed as always primary to any relations that might be observed. The second approach in turn, sees space as a performative effect of the relations between entities... the relational attachments between entities perform the space, not vice versa. While the first projection sees space as a static referential context, the second sees space as a dynamic relational effect." Teodor Mitew
database logic and landscape art
"For Delanda and before him Deleuze, virtuality is not merely a contemporary artifact of computation, but rather identifies the proximity of concrete attractors, realities which attract the actualization of systems, and which for Delanda replaces essences in philosophy. It is specifically because the virtual is real (or more real than real) that it can be explored computationally, where for example Plato's ideal forms simply can not be computed. In other words, virtuality implies a relationship to the actualization of systems in concrete terms, not transcendental terms." Brett Stalbaum
Labels: datascapes, deleuze, virtual
locative situations
"During the last museum night in Amsterdam the Amsterdam architecture institute Arcam decided to have an evening about the situationists. Apparently the Dutch situationist Constant had (co-)written a pamphlet fifty years earlier about his ideal city. The pamphet, it was revealed, could just as easily be interpreted as a joke instead of as an actual serious statement. Those silly situationists, always up to mischief." tijmen
Labels: locative media, situationists






















