ant ballet
Labels: ants, art, interactive
spectropia
"Spectropia is a hybrid work combining a theatrical event with a video game for multiple players. Motion detectors and voice recognition devices activate the video segments and soundtrack. During public screenings of the film, two tutor-players control the console and simultaneously affect the parts of the story attributed to the characters from the 20th and 21st centuries. The installation consists of several levels of interaction since the audience is asked to join in. Participants are therefore able to converse with the characters, share in their private thoughts and enjoy a panoramic view of the action. The video images are projected onto several screens arranged in an arc in front of the audience." Vincent Bonin
Labels: interactive, live cinema, toni dove
drift net
"The motion of audience is analyzed and conveyed to the wave as the vector of the plural forces with location, direction and integer value. The audience is able to interact with data-wave without any device or physical limitation. It doesn't differ from dabbling in the actual beach. It is realized by original program with OpenCV". HIRAKAWA Norimichi
Labels: interactive, multi-place
Akousmaflore
"Akousmaflore is a garden made with real musical and interactive plants or flowers. Each plant reacts to the human touch of a spectator by a specific sound language.Our aura is hot, electric and invisible. It can act here on the vegetable foliages by offering the experiment of a reactive environment. When the spectators caress the plants, they start to sing. Become sensitive musical instruments, they make it possible to compose a floral orchestration." scenocosme.com, thanks manuel
Labels: acoustic, biological, interactive
flow
"Flow 5.0 is an interactive sculpture made out of hundreds of ventilators which are reacting to your sound and motion. By walking and interacting an illusive landscape of transparancies and artificial wind is created. Moving through Flow 5.0 the visitor becomes conscious of himself as a body, in a dynamic relation with space and technology." Daan Roosegaarde
Labels: body, interactive, landscape
lab[au]
"Instead of considering this infrastructure as a flat screen (surface) displaying pre-rendered video loops, the project is working on the architectural characteristics of the tower and its urban context. The characteristics of the building; orientation, volume, scale... are used as parameters to set up a spatial, temporal and luminous concept, which moreover allows people to directly interact with the tower.." www.lab-au.com
Labels: interactive, public space, urban
big shadow
"Shadows of the participants movements are projected upon a massive wall of a building, 7-stories high. When participants perform particular actions such as raising their arms over their heads, a giant dragon shadow appears out of the participants' shadows."
Labels: advertising, interactive, play, public space
Topological Media Lab
"The Topological Media Lab provides a locus for studying subjectivation, agency and materiality from phenomenological, social and computational perspectives. Investigating such questions, the atelier-studio-laboratory creates material poetry, and speculative, live events in responsive environments. The TML invents novel forms of gestural media, expressive instruments and compositional systems that support these speculative performances and installations."
"The products of the laboratory include scholarly presentations, media artifacts and performances as cultural experiment, opportunities for students and affiliates to refine critical faculties in collective projects."
http://topologicalmedialab.net/joomla/main/index.phpLabels: art, interactive, locative media, performance
context and decision
"Earlier we called Giotto a "Perspectivist." This is to say that Giotto had an approach that allowed him to consider the painting's multiple viewers from both an emotional and dimensional perspective. The painting was then composed with that person's specific emotional and dimensional perspectives in mind. These perspectives were not separated, but parts of the same unit. The Perspectivist Approach is the fundamental mindset of any author of interactive narrative. This approach comprises two principles.
First, it bridges foreground to background. It resets the spatial relationships between people and their surroundings. The integration of the imagery with the walls of the church is as good an example of this as any. The place is a part of the experience. This is a way of looking at dimension and image from a holistic point of view. It doesn't necessarily separate the painting from the wall, but considers the totality of the environment as a single mode of communication.
Second, it bridges context to decision. The Perspectivist Approach looks at the environment and its context as being a thing that braces the actions of the occupants of that environment. A fish swims because it is in the water. A bird flies because it is in the air. St. Francis expels the demons because they're inhabiting Arezzo.
If you have foreground, background, context, and decision, you have the bricks of which the plot structures of interactive narrative are built."
Mark S MeadowsPause & Effect: The Art of Interactive Narrative
Labels: art, context, interactive, perspective

