"Just like a digital network is made of nodes and connections, Guallart's model is a large-scale attempt to have all the elements of the physical world communicate with each other. The house functions as a small ecosystem, where each object is a piece of a widely distributed intelligence, able to interact with the others. Architecture becomes the interface that enables us to inhabit the world." Regine, WeMakeMoneyNotArt
hyperhabitat
Labels: mediascapes, ubicomp
spatial information structures
"The impact of new information technologies on living space is explored here. We will construct real-scale prototypes in order to experiment with the integration of communication technologies into the physical spaces of the domestic environment by means of new interfaces using advanced data networks, integrating information into everyday life and approaching the construction of new spatial and information structures through the optimum combination of intelligent logic and physical form." Metàpolis / MIT Media Lab / Fundació Politècnica de Catalunya / Escola Elisava / I2Cat.
Labels: architecture, mediascapes, prototype
hole in wall
"Dr. Mitra heads research and development at NIIT, a leading computer software and training company in New Delhi. Just outside his office is a wall that separates his air-conditioned 21st-century office from a slum. Mitra decided to place a high-speed computer in the wall, connect it to the Internet, and watch who, if anyone, might use it. To his delight, curious children were immediately attracted to the strange new machine. "When they said, 'Can we touch it?'" Mitra recalls, "I said, 'It's on your side of the wall.' The rules say whatever is on their side, they can touch, so they touched it."" via frontline/world Rory O'Connor
Labels: mediascapes, pervasive computing, urban playground
hole in space
"Suddenly head-to-toe, life-sized, television images of the people on the opposite coast appeared. They could now see, hear, and speak with each other as if encountering each other on the same sidewalk. No signs, sponsor logos, or credits were posted -- no explanation at all was offered." ecafe/1980
Labels: locative media, mediascapes, video art
video environment
"V1B3 is an artist-led project that explores the impact of media in the built environment through curated site-specific interventions, presentations and published documentation." www.v1b3.com
Labels: fourwalling, mediascapes
Christian Moeller
"Christian Moeller is an artist working with contemporary media technologies to produce innovative and intense physical events, realized from handheld object to architectural scale installations. Over the past two decades, his body of work represents one of the original and most complex investigations of what is possible to be revealed by the intersections of cinema, computation, music and physical space" www.christian-moeller.com
Labels: cinema, computation, mediascapes
sleepwalkers in amsterdam
"...Nearuki (sleepwalkers), a series of slowmotion videoes of people crossing a street (one of the sequences is also in Night for Day). It was interesting to see how the slow movements interacted with the busy indoor space, and how it reflected onto the city outside." 2007 hc gilje
Labels: digital window, max, mediascapes, outdoor projection
relief projection
"I think the most spectacular callibration solution so far is the “automatic projector calibration with embedded light sensors” (pdf), a collaboration between people from Carnegie-Mellon, Mitsubishi Electric Research Lab and Stanford. They use fiberoptics and light sensors built into the objects/surfaces to be projected on, and by projecting a series of grey coded binary patterns, a custom-made software is able to adjust the image in less than a second to perfectly fit the projectionsurface." 2008 — hcgilje
Labels: callibration, max, mediascapes, outdoor projection
sensual body
"The sensual body finds itself living amidst an expansive set of technologies. In this ever-evolving computational world we encounter texts of varying forms and functionalities -- visual, sonic, and code-related. Text may also take physical and/or environmental form. The continuum that bridges distributed bodies with the recombinant communicative and associative functionality of technology is charged with the potential of extending humankind's ability to experience, generate, operate on, store, edit, and disseminate meaningful patterns of experience."
Labels: body, experience, mediascapes
computer vision
"Messa di Voce, created by this article's author in collaboration with Zachary Lieberman, uses whole-body vision-based interactions similar to Krueger's, but combines them with speech analysis and situates them within a kind of projection-based augmented reality. In this audiovisual performance, the speech, shouts and songs produced by two abstract vocalists are visualized and augmented in real-time by synthetic graphics."
Labels: computer vision, gestural interface, mediascapes
mediascapes
"The city comes to life through the overlapping ambiences it hosts: as a kind of software, in cultural movements, or a kind of hardware, in the physical forms of the architecture of the city itself. The unique nature and identity of any urban location emerges in an irreducible resonance that is produced between that 'software' and 'hardware'. In the case of the contemporary global city, the intensification of this relationship has produced a more radical set of bifurcations, no longer resolved as the outcome of a binary logic ('physical versus virtual'), but rather as a cascading construct of parallel realities, life worlds, and temporalities. Design of the city now has to ask how we can harness globally networked systems of capital, transnational entities, and technologically enabled relationships and use them to energize the city. In truth, design of the city today means more than ever the design and construction of an entire world."
Ed Keller,
Parallel Realities, Trans-national Archipelagos, New Urban Ambiences
Labels: fiction, mediascapes, parallel, reality, temporal
mscape project
"This is the home of the mscape project. This is the place where you can download, create and share mobile, location–based media called mediascapes. With a handheld GPS device and the mscape software you can move beyond personal navigation and extend your world with compelling interactive experiences that you control as you move from place to place."
from www.mscapers.com
Labels: gps, locative media, mediascapes