"The Spectacle is not all there is, and there are representations that pierce the Spectacle by inviting us to have a look at the person (or web of relations) behind the curtain. Each of us can think of images or stories that have powerfully revealed to us a hidden or un-sanctioned truth. Such representations can also take interactive form, and are perhaps more powerful when they do. Just as games can entrain us to enact the Spectacle, they may enable us to enact its converse. Situationists call this sort of reversal a reconstruction. Game designers have it in their power to reconstruct notions of personal awareness, choice, and agency in ways that might seriously disturb the consumerist ethos that has been prepared for us. Now, that could be really fun." ....Brenda Laurel

Piercing the Spectacle: A Situationist Critique of Computer Games

Rules of Play