field works
Labels: locative media, video art
digital street corner
Labels: interface, locative media
hyperhabitat
"Just like a digital network is made of nodes and connections, Guallart's model is a large-scale attempt to have all the elements of the physical world communicate with each other. The house functions as a small ecosystem, where each object is a piece of a widely distributed intelligence, able to interact with the others. Architecture becomes the interface that enables us to inhabit the world." Regine, WeMakeMoneyNotArt
Labels: mediascapes, ubicomp
spatial information structures
"The impact of new information technologies on living space is explored here. We will construct real-scale prototypes in order to experiment with the integration of communication technologies into the physical spaces of the domestic environment by means of new interfaces using advanced data networks, integrating information into everyday life and approaching the construction of new spatial and information structures through the optimum combination of intelligent logic and physical form." Metàpolis / MIT Media Lab / Fundació Politècnica de Catalunya / Escola Elisava / I2Cat.
Labels: architecture, mediascapes, prototype
place blogger
"Placeblogger is a site where you can search for local sources of news, information, and community near where you live, work and travel." placeblogger.com
Labels: locative media
place and memory
"The Place + Memory Project is recreating those places from our past that made their mark on us–but no longer exist." placeandmemory.org
Labels: locative media, memory
networked cultures
Labels: locative media, network society
tactical media
Labels: locative media, tactical media
sense of direction
"...Birds rely on the location of the sunset to deter-mine which way to fly. To maintain that heading throughout the night, they sense the Earth's magnetic field, just like a pilot uses a compass at night or in bad weather. "It is the simplest and most foolproof orientation mech-anism we can imagine," Wikelski said." by Steven Schultz
Labels: location, magnetic field
wayfinding
"The ideal wayfinding system dissolves into behaviour. It requires no inputs, and automatically knows our location and destination. Its feedback to us can take the form of subtle visual, audible or tactile cues – highlighting the path ahead on some display, or even providing a gentle tap on the shoulder when we move in the wrong direction." Johnny Holland.org
Labels: locative media
pachube
"Pachube is a web service available at http://www.pachube.com that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Pachube is a convenient, secure & scalable platform that helps you connect to & build the 'internet of things'." uh@pachube
Labels: augmented reality, environmental markup, sensors
pervasive information systems
"... digital activity is a layer in interface with the city. It’s not a separate virtual space, as some seem to think, but it’s augmenting our physical space. As he points out, we’re hardly going to change or destroy all these existing buildings and spaces anytime soon – urban form just doesn’t change that quickly, but the profound changes in the way cities feel and function may be in this internet-enabled informational layer." Dan Hill, City of Sound (Carlo Ratti Associati)
street theater
"NIGHT LIGHTS... pioneers the concept of a drive in stage... Drama by founder of Teatro Patologico portrays a precarious liaison between a female University professor and a male ex-convict in an urban street. Audience will view the live action from parked cars, listening with headsets." teatropatalogico.org
Labels: street art, street theater, theater
free visible network
"The Free Network Visible Network project, propose to make visible the interchanged information between computers of a wireless network connected to Internet. The main objective is to ask for the free access to the net and at the same time to make actions in the urban landscape as a way to create new meanings in the public domain. Our intention is to contribute to the re-definition and re-vitalization of the concept of public space through the creation of visible connectivity networks that mix the physical public space with the digital public space." lalalab.org
Labels: network, public space
the unworkable interface
"The notion of the interface becomes very important for example in the science of cybernetics, for it is the place where flesh meets metal or, in the case of systems theory, the interface is the place where information moves from one entity to another, from one node to another within the system. " Alexander Galloway, The Unworkable Interface
Labels: cybernetics, interface, play
cybernetic future
"Beesley is more concerned with modeling organic systems of behavior—processes of “communication and control,” to borrow a phrase from the cyberneticists of the 1940s and 50s.... This work is not meant merely to be looked at, but rather to act directly on the human occupant, evoking instinctive emotional responses." Joseph Clarke
Labels: cybernetics, interactive art, surrealism
anthony mcall
"In these works, the artist sought to deconstruct cinema by reducing film to its principle components of time and light and removing the screen entirely as the prescribed surface for projection. The works also shift the relationship of the audience to film, as viewers become participants, their bodies intersecting and modifying the transitory forms." Serpentine Gallery
jenny everywhere
"Jenny Everywhere is described both as existing in every reality and being able to shift between realities. This gives the character the ability to be inserted into the continuity of any existing or new work, such as various comics or webcomics. The concept may also be extended to other media as well." wiki
Labels: hybrid reality, open source
Corpus Extremus
"Stelarc’s video is one the more grisly highlights of “Corpus Extremus (LIFE+),” an exhibit about the wonders and horrors of “PostNatural History,” and the ways in which technology is blurring the traditional notions of life, death and identity." Dennis Overbye, nytimes
www.exitart.org/corpusextremus
Labels: biotech, identity, science fiction
hyperlocal
“Our democracy is based upon geography, and we believe local information is such a core need for our democracy to survive.” Gary Kebbel, Knight Foundation
Labels: hyperlocal, locative media
relational effects
"Proponents of Actor Network Theory (ANT) such as John Law (2002) and geographers such as Nigel Thrift (1996) have long argued that there are two basic approaches to space. One sees space as a container pre-existing the entities within it, and can be recognised as the projection familiar to Euclid, Descartes and what - for lack of a better word - could be termed as "the common sense opinion". Space here plays the role of a referential context - each entity within it is a priori defined byits reference to the spatial context - serving as an absolute determinant of the relations performed within. In other words,space is viewed as always primary to any relations that might be observed. The second approach in turn, sees space as a performative effect of the relations between entities... the relational attachments between entities perform the space, not vice versa. While the first projection sees space as a static referential context, the second sees space as a dynamic relational effect." Teodor Mitew
database logic and landscape art
"For Delanda and before him Deleuze, virtuality is not merely a contemporary artifact of computation, but rather identifies the proximity of concrete attractors, realities which attract the actualization of systems, and which for Delanda replaces essences in philosophy. It is specifically because the virtual is real (or more real than real) that it can be explored computationally, where for example Plato's ideal forms simply can not be computed. In other words, virtuality implies a relationship to the actualization of systems in concrete terms, not transcendental terms." Brett Stalbaum
Labels: datascapes, deleuze, virtual
locative situations
"During the last museum night in Amsterdam the Amsterdam architecture institute Arcam decided to have an evening about the situationists. Apparently the Dutch situationist Constant had (co-)written a pamphlet fifty years earlier about his ideal city. The pamphet, it was revealed, could just as easily be interpreted as a joke instead of as an actual serious statement. Those silly situationists, always up to mischief." tijmen
Labels: locative media, situationists
hole in wall
"Dr. Mitra heads research and development at NIIT, a leading computer software and training company in New Delhi. Just outside his office is a wall that separates his air-conditioned 21st-century office from a slum. Mitra decided to place a high-speed computer in the wall, connect it to the Internet, and watch who, if anyone, might use it. To his delight, curious children were immediately attracted to the strange new machine. "When they said, 'Can we touch it?'" Mitra recalls, "I said, 'It's on your side of the wall.' The rules say whatever is on their side, they can touch, so they touched it."" via frontline/world Rory O'Connor
Labels: mediascapes, pervasive computing, urban playground
meta meta
"The hive mind is for the most part stupid and boring. Why pay attention to it? The problem is in the way the Wikipedia has come to be regarded and used; how it's been elevated to such importance so quickly. And that is part of the larger pattern of the appeal of a new online collectivism that is nothing less than a resurgence of the idea that the collective is all-wise, that it is desirable to have influence concentrated in a bottleneck that can channel the collective with the most verity and force. This is different from representative democracy, or meritocracy. This idea has had dreadful consequences when thrust upon us from the extreme Right or the extreme Left in various historical periods. The fact that it's now being re-introduced today by prominent technologists and futurists, people who in many cases I know and like, doesn't make it any less dangerous." Jaron Lanier via edge.org
Labels: collectivism, Jaron Lanier, media, wiki
telepathic infrastructure
"Alongside this shift towards a more information-based, ephemeral physical city, the emergence of telepathic infrastructures is rapidly codifying, embodying and annotating what was once the most ephemeral aspect of urban living – social networks. And thus we’re seeing intense internal conflict as telepathic individuals augmented by these new technologies struggle to understand their identity within a world where every social action and relationship is recorded and visible." Anthony Townsend. via ubiwar.com
Labels: digital infrastructure, feral city, urban landscape
cognitive map
"The new political art (if it is possible at all) will have to hold to the truth of postmodernism, that is to say, to its fundamental object—the world space of multinational capital—at the same time at which it achieves a breakthrough to some as yet unimaginable new mode of representing this last, in which we may again begin to grasp our positioning as individual and collective subjects and regain a capacity to act and struggle which is at present neutralized by our spatial as well as our social confusion." Jameson, Fredric. Postmodernism, Or, the Cultural Logic of Late Capitalism
Labels: cognitive map, mapping, representation
cloudmakers
hole in space
"Suddenly head-to-toe, life-sized, television images of the people on the opposite coast appeared. They could now see, hear, and speak with each other as if encountering each other on the same sidewalk. No signs, sponsor logos, or credits were posted -- no explanation at all was offered." ecafe/1980
Labels: locative media, mediascapes, video art
video environment
"V1B3 is an artist-led project that explores the impact of media in the built environment through curated site-specific interventions, presentations and published documentation." www.v1b3.com
Labels: fourwalling, mediascapes
Christian Moeller
"Christian Moeller is an artist working with contemporary media technologies to produce innovative and intense physical events, realized from handheld object to architectural scale installations. Over the past two decades, his body of work represents one of the original and most complex investigations of what is possible to be revealed by the intersections of cinema, computation, music and physical space" www.christian-moeller.com
Labels: cinema, computation, mediascapes
experimental geography
"Experimental Geography explores the distinctions between geographical study and artistic experience of the earth, as well as the juncture where the two realms collide and possibly make a new field altogether. The exhibition presents a panoptic view of this new practice through a wide range of mediums including interactive computer units, sound and video installations, photography, sculpture, and experimental cartography created by 19 artists or artist teams from six countries as well as the United States." Rochester Art... image: Ilana Halperin
Labels: experimental geography, landscape
here here here
"Drawing with chalk and the aid of a GPS receiver, Pete Gomes outlines shadows, persons, trash bags, etc.; marks territories and defines borders for things both temporary and permanent. All while dutifully chalking latitude and longitude. In these often large scale and impermanent drawings, he points to the variable nature of position over time, unseen power structures and the arbitrary relationship between the physical world and the coordinate system." Bleecker, Knowlton
Labels: locative media, pervasive urban gaming
panoramic perspectives
"Suppose we could represent at once the abstract patterns of movement and the particular journeys, searches, and tours that motivated individual experience. Suppose the structuring elements of this hypertext were Lynch's various paths, edges, districts, nodes and landmarks, the features around which so many spatial stories arise and play themselves out. Suppose this artist were to construct the perfect model of the urban experience, one that was truly totalizing in its perspective. Could we as spectators comprehend such a story? Would we have time or the interest to experience the complex interweavings of its various plot strands? Could we feel its rhythms and witness the unfolding of random chance, romantic predestination, and urban indifference? Could we stand over the sum total of human experience as if it were a panorama or a picture postcard? This would be a truly celestial --and inhuman-- perspective." Henry Jenkins
Labels: mapping, narrative, representation
year zero
"Let's make this just a snapshot of something. And they came up with the mechanism, the fiction of a 20th of a second of the Internet got sent back in time and landed on our Internet. And what was nice about that was it eliminated progression of story. It eliminated the narrative." Trent Reznor
Labels: ambient music, interactive art, locative media, trent reznor
soundscapes
"The Silence of the Lands enables participants to map and annotate the soundscape of urban and natural environments. Participants can record and collect ambient sounds, create and share acoustic cartographies, and use them as conversation pieces of a social dialogue about the places and communities in which they live. The result is an affective geography that changes over time according to participants' perceptions and interpretations of their environmental settings." thesilence.org
Labels: locative media, soundscapes
gps film
"GPS Film is a new way of watching a movie that’s based on the viewer’s location. The system is a new media artwork from Scott Hessels and is released as an open source application that runs on any GPS-enabled mobile phone or PDA." gpsfilm.com
Labels: cinema, gps, locative media
roadsworth
Peter Gibson, aka Roadsworth, was recently commissioned by a Montreal neighborhood association to help revitalize the area, known as Saint-Pierre. The work symbolizes the ties between local residents that are the strength of the isolated community. The anchor points, which are painted on benches, garbage cans and flower boxes, symbolize people’s attachment to their neighbourhood. (brandavenue)
Labels: street art