blinkenlights

"Blinkenlights, a large-scale installation created by the German hacker organisation Chaos Computer Club, first appeared on the Haus des Lehrers (House of Teachers) building at a public square in Berlin. It transformed that building into a giant computer screen, using the lights in 144 rooms (controlled via a switchboard) as ‘pixels’ to create simple animations and play ‘movies’. Participants and passers-by could then submit their own animations via their mobile phone which were displayed on the ‘screen’. Later, on the installation located at the Bibliotheque Nationale de France in Paris, participants could use their mobile phones to play arcade games on the building’s facade." D Leorke, Locative Gaming and the Global City

soundwalk

"Audio Tours for People Who Don't Normally Take Audio Tours. An innovative product appropriate to this new millennium, Soundwalk is a new form of media, whereas one virtually interacts with his or her surroundings. How is it done? Easy, you purchase the walk, go to the starting point, put your headphones on, press play, start walkin..." soundwalk website

betaville

"“A living city is always in Beta. Let’s play.” That is the tagline of Betaville, a new “open source, multi-player environment for real cities” and the mantra of its developer, Carl Skelton, director of the Brooklyn Experimental Media Center (BxmC) at NYU Poly" via urbanomnibus

urban informatics

"So what exactly is urban informatics? Roughly said, the field includes a wide array of computation practices that are related to the shaping of city life. Topics vary from integrated software solutions that optimize high way traffic flows to the design of ‘smart public spaces’ to ‘citizen science’ projects that map pollution in a city neighborhood. Yet, urban informatics is not the same as urban computing. It is not so much about the technology (computing), but rather about its implications for (human) city life"  Martijn de Waal (mobile city)   image via Nicolas Nova

louisiana walk

"This is the first walk that really became a filmic soundtrack and it created a format or style that I have been experimenting with ever since. The narrative uses the device of a man offsite watching a surveillance video of a woman walking in the garden. This woman, my voice, communicates with him through the image he sees." from www.cardiffmiller.com

Max Neuhaus

"The first performance was for a small group of invited friends. I asked them to meet me on the corner of Avenue D and West 14th Street in Manhattan. I rubber-stamped LISTEN on each person's hand and began walking with them down 14th Street towards the East River." from www.max-neuhaus.info

aether9

"Aether9 is a collaborative art project exploring the field of realtime video transmission. It was initiated in May 2007 during a workshop at the Mapping Festival in Geneva, Switzerland. Developed by an international group of visual artists and collectives working in different locations (Europe, North and South America) and communicating solely through the Internet, Aether9 is a framework for networked video/audio performance, and the collaborative development of dramarturgical rules particular to Internet modes of communication."  aether9.org

loca lab

"Loca: Set To Discoverable enables people to question the networks they populate, and to consider how the trail of digital identities people leave behind them can be used for good or ill. It asks what happens when it is easy for everyone to track everyone, when surveillance is possible using consumer level technology within peer-to-peer networks without being routed through a central point?"  loc lab

walkspace

"A walk route is generated based on your current location. Each walk has waypoints along the route and as you navigate your route you will be given the option to take a photograph at each one which will then appear as a pop-up on tapping the waypoint pin. When the walk is completed you can share a map of the route of your walk and the photographs you took along the way by email." walkspace.org

the silence

"Launched at the Sonic Arts Expo and a pilot study in Boulder, Colorado. It enables you to capture and share your sonic experiences. You can record and collect sounds, create and share soundwalks and soundscapes, and use them as conversation pieces of a social dialogue about the places and communities in which we live and that we share. The result is an affective geography that changes over time according to participants' perceptions and interpretations of their environmental settings."

Thrift _ Beyond Mediation

Nigel Thrift
Beyond Mediation: Three Material Registers and their Consequences

"Though it is true that the surfaces of materiality are being changed in line with the interests of the powerful, I hope to have shown... that what is actually emerging is something much less direct and much more nuanced, a materiality which still retains spaces for contingency, complexity, and a sense of wonder." three material registers, p249

field works


"Field-Works" is a series of projects which reconstrusted collective memories into cyberspace as a kind of video archive by using position data captured by GPS and moving image captured by Video."  a Masaki Fujihata project

digital street corner


“The DIGITAL Street Corner” is not the kind of artwork that one simply looks at on the wall of a gallery or a museum. It’s an interactive environment that one can enter and explore from anywhere in the world. It’s an open window to an artistic net/work co-created in real time by people on the Internet."  fredforest, www.webnetmuseum.org

hyperhabitat

"Just like a digital network is made of nodes and connections, Guallart's model is a large-scale attempt to have all the elements of the physical world communicate with each other. The house functions as a small ecosystem, where each object is a piece of a widely distributed intelligence, able to interact with the others. Architecture becomes the interface that enables us to inhabit the world."  Regine, WeMakeMoneyNotArt

spatial information structures

"The impact of new information technologies on living space is explored here. We will construct real-scale prototypes in order to experiment with the integration of communication technologies into the physical spaces of the domestic environment by means of new interfaces using advanced data networks, integrating information into everyday life and approaching the construction of new spatial and information structures through the optimum combination of intelligent logic and physical form."  Metàpolis / MIT Media Lab / Fundació Politècnica de Catalunya / Escola Elisava / I2Cat.

place blogger

"Placeblogger is a site where you can search for local sources of news, information, and community near where you live, work and travel."  placeblogger.com

place and memory

"The Place + Memory Project is recreating those places from our past that made their mark on us–but no longer exist."  placeandmemory.org

networked cultures


"Networked Cultures investigates the cultural transformations under way in Europe through examining the potentials and effects of networked spatial practices. Based at Goldsmiths, University of London, the project collaborates with art, architectural and urban practices across Europe and beyond to look at ways in which contested spaces allow for a multi- inhabitation of territories and narratives across cultural, social or geographic boundaries."  networkedcultures.org

tactical media


"Tactical media plays with “the ambiguity of more or less isolated groups or individuals, caught in the liberal-democratic consensus, working outside the safety of the Party or Movement, in a multi-disciplinary environment full of mixed backgrounds and expectations.” It is also “about the art of getting access, hacking the power and disappearing at the right moment.” While “tactical media are opposition channels, finding their way to break out of the subcultural ghetto” it is also “a deliberately slippery term, a tool for creating ‘temporary consensus zones’ based on unexpected alliances." McKenzie Wark, Realtime Arts

sense of direction

"...Birds rely on the location of the sunset to deter-mine which way to fly. To maintain that heading throughout the night, they sense the Earth's magnetic field, just like a pilot uses a compass at night or in bad weather. "It is the simplest and most foolproof orientation mech-anism we can imagine," Wikelski said." by Steven Schultz

wayfinding

"The ideal wayfinding system dissolves into behaviour. It requires no inputs, and automatically knows our location and destination. Its feedback to us can take the form of subtle visual, audible or tactile cues – highlighting the path ahead on some display, or even providing a gentle tap on the shoulder when we move in the wrong direction." Johnny Holland.org

pachube

"Pachube is a web service available at http://www.pachube.com that enables you to store, share & discover realtime sensor, energy and environment data from objects, devices & buildings around the world. Pachube is a convenient, secure & scalable platform that helps you connect to & build the 'internet of things'." uh@pachube

pervasive information systems

"... digital activity is a layer in interface with the city. It’s not a separate virtual space, as some seem to think, but it’s augmenting our physical space. As he points out, we’re hardly going to change or destroy all these existing buildings and spaces anytime soon – urban form just doesn’t change that quickly, but the profound changes in the way cities feel and function may be in this internet-enabled informational layer." Carlo Ratti Associati)

street theater

"NIGHT LIGHTS... pioneers the concept of a drive in stage... Drama by founder of Teatro Patologico portrays a precarious liaison between a female University professor and a male ex-convict in an urban street. Audience will view the live action from parked cars, listening with headsets." teatropatalogico.org

free visible network

"The Free Network Visible Network project, propose to make visible the interchanged information between computers of a wireless network connected to Internet. The main objective is to ask for the free access to the net and at the same time to make actions in the urban landscape as a way to create new meanings in the public domain. Our intention is to contribute to the re-definition and re-vitalization of the concept of public space through the creation of visible connectivity networks that mix the physical public space with the digital public space." lalalab.org

the unworkable interface

"The notion of the interface becomes very important for example in the science of cybernetics, for it is the place where flesh meets metal or, in the case of systems theory, the interface is the place where information moves from one entity to another, from one node to another within the system. " Alexander Galloway, The Unworkable Interface

cybernetic future

"Beesley is more concerned with modeling organic systems of behavior—processes of “communication and control,” to borrow a phrase from the cyberneticists of the 1940s and 50s.... This work is not meant merely to be looked at, but rather to act directly on the human occupant, evoking instinctive emotional responses." Joseph Clarke

anthony mcall

"In these works, the artist sought to deconstruct cinema by reducing film to its principle components of time and light and removing the screen entirely as the prescribed surface for projection. The works also shift the relationship of the audience to film, as viewers become participants, their bodies intersecting and modifying the transitory forms." Serpentine Gallery

jenny everywhere

"Jenny Everywhere is described both as existing in every reality and being able to shift between realities. This gives the character the ability to be inserted into the continuity of any existing or new work, such as various comics or webcomics. The concept may also be extended to other media as well." wiki

Corpus Extremus

"Stelarc’s video is one the more grisly highlights of “Corpus Extremus (LIFE+),” an exhibit about the wonders and horrors of “PostNatural History,” and the ways in which technology is blurring the traditional notions of life, death and identity." Dennis Overbye, nytimes

www.exitart.org/corpusextremus

hyperlocal

“Our democracy is based upon geography, and we believe local information is such a core need for our democracy to survive.” Gary Kebbel, Knight Foundation

relational effects

"Proponents of Actor Network Theory (ANT) such as John Law (2002) and geographers such as Nigel Thrift (1996) have long argued that there are two basic approaches to space. One sees space as a container pre-existing the entities within it, and can be recognised as the projection familiar to Euclid, Descartes and what - for lack of a better word - could be termed as "the common sense opinion". Space here plays the role of a referential context - each entity within it is a priori defined byits reference to the spatial context - serving as an absolute determinant of the relations performed within. In other words,space is viewed as always primary to any relations that might be observed. The second approach in turn, sees space as a performative effect of the relations between entities... the relational attachments between entities perform the space, not vice versa. While the first projection sees space as a static referential context, the second sees space as a dynamic relational effect." Teodor Mitew

database logic and landscape art

"For Delanda and before him Deleuze, virtuality is not merely a contemporary artifact of computation, but rather identifies the proximity of concrete attractors, realities which attract the actualization of systems, and which for Delanda replaces essences in philosophy. It is specifically because the virtual is real (or more real than real) that it can be explored computationally, where for example Plato's ideal forms simply can not be computed. In other words, virtuality implies a relationship to the actualization of systems in concrete terms, not transcendental terms." Brett Stalbaum

locative situations

"During the last museum night in Amsterdam the Amsterdam architecture institute Arcam decided to have an evening about the situationists. Apparently the Dutch situationist Constant had (co-)written a pamphlet fifty years earlier about his ideal city. The pamphet, it was revealed, could just as easily be interpreted as a joke instead of as an actual serious statement. Those silly situationists, always up to mischief." tijmen

hole in wall

"Dr. Mitra heads research and development at NIIT, a leading computer software and training company in New Delhi. Just outside his office is a wall that separates his air-conditioned 21st-century office from a slum. Mitra decided to place a high-speed computer in the wall, connect it to the Internet, and watch who, if anyone, might use it. To his delight, curious children were immediately attracted to the strange new machine. "When they said, 'Can we touch it?'" Mitra recalls, "I said, 'It's on your side of the wall.' The rules say whatever is on their side, they can touch, so they touched it."" via frontline/world Rory O'Connor

meta meta

"The hive mind is for the most part stupid and boring. Why pay attention to it? The problem is in the way the Wikipedia has come to be regarded and used; how it's been elevated to such importance so quickly. And that is part of the larger pattern of the appeal of a new online collectivism that is nothing less than a resurgence of the idea that the collective is all-wise, that it is desirable to have influence concentrated in a bottleneck that can channel the collective with the most verity and force. This is different from representative democracy, or meritocracy. This idea has had dreadful consequences when thrust upon us from the extreme Right or the extreme Left in various historical periods. The fact that it's now being re-introduced today by prominent technologists and futurists, people who in many cases I know and like, doesn't make it any less dangerous." Jaron Lanier via edge.org

telepathic infrastructure

"Alongside this shift towards a more information-based, ephemeral physical city, the emergence of telepathic infrastructures is rapidly codifying, embodying and annotating what was once the most ephemeral aspect of urban living – social networks. And thus we’re seeing intense internal conflict as telepathic individuals augmented by these new technologies struggle to understand their identity within a world where every social action and relationship is recorded and visible." Anthony Townsend. via ubiwar.com

cognitive map

"The new political art (if it is possible at all) will have to hold to the truth of postmodernism, that is to say, to its fundamental object—the world space of multinational capital—at the same time at which it achieves a breakthrough to some as yet unimaginable new mode of representing this last, in which we may again begin to grasp our positioning as individual and collective subjects and regain a capacity to act and struggle which is at present neutralized by our spatial as well as our social confusion." Jameson, Fredric. Postmodernism, Or, the Cultural Logic of Late Capitalism

cloudmakers

"....Cloudmakers was founded as a discussion group for the interative web game centered around the film A.I. We officially solved the game on July 24, 2001. Though the original game, The Beast, has ended, Cloudmakers now serves as a clearinghouse for online gaming...." cloudmakers.org

hole in space

"Suddenly head-to-toe, life-sized, television images of the people on the opposite coast appeared. They could now see, hear, and speak with each other as if encountering each other on the same sidewalk. No signs, sponsor logos, or credits were posted -- no explanation at all was offered." ecafe/1980

video environment

"V1B3 is an artist-led project that explores the impact of media in the built environment through curated site-specific interventions, presentations and published documentation." www.v1b3.com

Christian Moeller

"Christian Moeller is an artist working with contemporary media technologies to produce innovative and intense physical events, realized from handheld object to architectural scale installations. Over the past two decades, his body of work represents one of the original and most complex investigations of what is possible to be revealed by the intersections of cinema, computation, music and physical space" www.christian-moeller.com

experimental geography

"Experimental Geography explores the distinctions between geographical study and artistic experience of the earth, as well as the juncture where the two realms collide and possibly make a new field altogether. The exhibition presents a panoptic view of this new practice through a wide range of mediums including interactive computer units, sound and video installations, photography, sculpture, and experimental cartography created by 19 artists or artist teams from six countries as well as the United States." Rochester Art... image: Ilana Halperin

here here here

"Drawing with chalk and the aid of a GPS receiver, Pete Gomes outlines shadows, persons, trash bags, etc.; marks territories and defines borders for things both temporary and permanent. All while dutifully chalking latitude and longitude. In these often large scale and impermanent drawings, he points to the variable nature of position over time, unseen power structures and the arbitrary relationship between the physical world and the coordinate system." Bleecker, Knowlton