patterned by nature
Labels: advertising, ambient, interactive art
branching morphogenesis
Labels: architecture, exhibit
tea party
Labels: architecture, event, exhibit
refract
Labels: installation, interactive architecture
listening room
"The 20 foot shipping container was filled with CNC-cut layers of corrugated fiberboard and compressed-polyester foam panels, which cut out noise and vibration from the outside while the occupant listened to classical music. Fifteen speakers were oriented towards the visitor’s seat in order to create what the designers hoped would be a “spatial sensation that is in-between the notion of the concert hall and the I-pod headphone.” via deezeen
Labels: audio, installation, sound art
modii
"modii is a parametrically designed interactive installation by students of Delft University of Technology. modii's goal as an interactive environment is to create a balance in the number of people between the two sides of the installation." via http://www.projectmodii.com/
Labels: installation, interactive art, sound
douglas irving
"Slowscan Soundwave (III) continues exploring the idea of making difficult to perceive phenomena a little more perceivable, while attempting to preserve some of the the subtlety and beauty that make the phenomena compelling in the first place." columbia.edu music, douglas irving
Labels: ambient music, installation, sound art
david tudor
"David Tudor is one of the premier figures in the performance of new music since the middle of this century. As a pianist, Tudor gave highly acclaimed first performances of works by contemporary composers Pierre Boulez, Earle Brown, Sylvano Bussotti, John Cage, Morton Feldman, Karlheinz Stockhausen, Christian Wolff, Stephan Wolpe, and La Monte Young, among others. As a composer, Tudor chose specific electronic components and their interconnections to define both composition and performance drawing upon resources that were both flexible and complex." DavidTudor.com, John Adams
olga diego
"This exhibit, Aire (Air), a few months back at the Mustang Art Gallery, is an installation by Spanish artist Olga Diego. Working with plastic, both translucent and transparent, and plastic bags, along with electronic circuits that inflated and deflated each structure, Diego filled the gallery with six separate inflatable works that interact with each other and with those who viewed the show in its space." via colla cubed
Labels: inflatable, interactive art, tentative architecture
walk the edit
"‘Walking the Edit’ enables you to ‘walk a movie’ based on the shared audiovisual pieces that are virtually existing around us." walk the edit website, via nearfuturelaboratory
Labels: expanded cinema, locative media
you are listening
"You are Listening To is a website that mixes live streams of police radio chatter from New York, Los Angeles and other North American cities with SoundCloud ambient radio, creating a chilling score to accompany images of nighttime cityscapes." via architzer blog
Labels: architecture, locative media, sound
amorphic robot works
"The Inflatable Architectural Body.... attempts to further develop the Inflatables technology while creating a new dialogue between man, machine, and architecture. In this work, I am modeling nature on a microscopic, fractal level. It comprises a system of plug-and-play, inflatable, musculoskeletal modules which allow me to design a series of transformative organic structures influenced by the exhibition space." Chico MacMurtie, ARW website
Labels: architecture, inflatable, interactive art, robot
bluebrain central park
"Clamp on headphones, start up the iPhone app by the musical duo Bluebrain and walk into Central Park. The music does not begin until you pass through an entrance and head into the trees. Then it sounds like an orchestra tuning up, a chaotic jumble of wind chimes, electronic moans and discordant strings. Push farther into the park, and a sweet violin melody emerges over languid piano chords." James McKinley Jr. from http://www.nytimes.com/2011/12/08/arts/music/bluebrains-app-central-park-listen-to-the-light.html
Labels: locative media, new york, nytimes, soundscapes, soundwalk
david letellier
"Versus is a sound installation consisting of two kinetic sculptures placed face to face. Each sculpture is made out of 12 triangular panels, hinged and powered by six linear actuators, controlled by a specific program. At the center of each corolla, a loudspeaker and a microphone allow to play and record sounds." david letellier
Labels: kinetic sculpture, sound art
zimoun
«Using simple and functional components, Zimoun builds architecturally-minded platforms of sound. Exploring mechanical rhythm and flow in prepared systems, his installations incorporate commonplace industrial objects. In an obsessive display of curiously collected material, these works articulate a tension between the orderly patterns of Modernism and the chaotic forces of life. Carrying an emotional depth, the acoustic hum of natural phenomena blends effortlessly with electric reverberation in Zimoun's minimalist constructions.» bitforms nyc image: 25 prepared dc-motors, wire isolated 1.2mm, Zimoun Website
Labels: sound art, soundscapes
5 stones
Labels: materials, sound art, soundscapes
wifi painting
"WiFi uses high frequency radio to set up a data connection between a base station and device with a WiFi receiving antenna. The WiFi signal strength describes how much of the radio waves that the base station beams off that is received by the mobile device. What you see in the light-paintings is the signal strength of a WiFi network represented as a light-painted graph." Oslo School of Architecture (Yourban), via Space and Culture
Labels: digital infrastructure, urban sensing, wifi
rooftop qr code
"Phillips & Co.’s new proposition, called Blue Marble, offers a “space-accessible profile” for businesses, cities, schools — anyone who wants to raise their profile. In addition to catching the attention of the odd plane passing by, Phillips says in a statement that Google Earth has been downloaded 400 million times and “by integrating a readable code into the space-accessible profile, mobile users can access dynamic marketing programs, videos, digital coupons and other content while viewing the specific geographical location.” via mashable, Todd Wasserman
Labels: qr codes, urban informatics
achim wollscheid
Apo33
coincidence engines
Labels: sound art
tessel

Labels: architecture, kinetic, sound art
nine bells
field studies
Labels: audio, soundscapes
the political economy of music
Arsenij Avraamov
Labels: composer, sonification, sound
temporary personal urbanisms
hide and seek
Labels: pervasive games
blinkenlights
Labels: games, locative media
soundwalk
Labels: audio, locative media, soundwalk
betaville
Labels: particiatory urbanism, urban informatics
urban informatics
Labels: urban informatics
louisiana walk
Labels: locative, soundscapes, soundwalk
Max Neuhaus
Labels: locative, soundscapes
aether9
loca lab
Labels: locative media
walkspace
Labels: locative media
the silence
Thrift _ Beyond Mediation
Beyond Mediation: Three Material Registers and their Consequences
"Though it is true that the surfaces of materiality are being changed in line with the interests of the powerful, I hope to have shown... that what is actually emerging is something much less direct and much more nuanced, a materiality which still retains spaces for contingency, complexity, and a sense of wonder." three material registers, p249
Labels: Nigel Thrift
field works
Labels: locative media, video art
digital street corner
Labels: interface, locative media
hyperhabitat
"Just like a digital network is made of nodes and connections, Guallart's model is a large-scale attempt to have all the elements of the physical world communicate with each other. The house functions as a small ecosystem, where each object is a piece of a widely distributed intelligence, able to interact with the others. Architecture becomes the interface that enables us to inhabit the world." Regine, WeMakeMoneyNotArt
Labels: mediascapes, ubicomp
spatial information structures
"The impact of new information technologies on living space is explored here. We will construct real-scale prototypes in order to experiment with the integration of communication technologies into the physical spaces of the domestic environment by means of new interfaces using advanced data networks, integrating information into everyday life and approaching the construction of new spatial and information structures through the optimum combination of intelligent logic and physical form." Metàpolis / MIT Media Lab / Fundació Politècnica de Catalunya / Escola Elisava / I2Cat.
Labels: architecture, mediascapes, prototype
place blogger
"Placeblogger is a site where you can search for local sources of news, information, and community near where you live, work and travel." placeblogger.com
Labels: locative media